Le Brutaliste (2015)

Le Brutaliste is a mobile game I worked on at NAD, made in Unreal 4 with a team of 21. It was published on the Google Play Store for free.
This is an auto-scrolling platformer where you play as Howard, an angry architect in 1940s Montreal. As Howard runs forward, the player must tap and swipe to destroy as many of the rival's creations as they can.

My tasks:

Level design on 3 stages, game design, menu navigation, trailer

Goals:

Video reflects the work of the entire team.

Early Process

The basic rules of the game were already decided before I joined the project. My early tasks were to:

Metrics sheet, showing important scales after early playtesting, to help other level designers and me to build levels that followed the same rules, and to give modelers guidelines on model sizes.


Level design

This is the plan of the level shown in the video above. The player reaches this level after about 10 minutes of playtime, which means they are starting to get used to the throwing mechanic, but haven't learned about the animals mechanic. My goals for this specific level were to:


Plan of the level shown in the video above, annoted with explanations.